Oct 28, 2005, 08:56 AM // 08:56
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#61
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Ascalonian Squire
Join Date: May 2005
Guild: I Agony Realm I
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Of course they will never raise the level cap or they'd have to remake the game balance from the beginning -___-"
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Oct 28, 2005, 10:33 AM // 10:33
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#62
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Izzy ftw. He said he never wants to raise level caps, as in, "Not if I can help it."
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Oct 28, 2005, 11:13 AM // 11:13
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#63
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Lion's Arch Merchant
Join Date: May 2005
Location: Zaragoza, Spain
Guild: [ODL]
Profession: E/Mo
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Quote:
Originally Posted by Mysterial
While I hope they don't increase it much, I think they have to raise it a little if they want to keep the PvE crowd. And since the PvE crowd is at least half of the game's population, it would be wise to keep them happy - even if most of the advancement they feel is illusion.
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Thats totally true. I don't see the point in being level 40, with double HP, double the damage and double the heal. What do you get with that? Red, Pink and Yellow number to be higher? Totally pointless IMO, and that supposing the devs find a way to keep things 'balanced' like now.
Ok the game is not only HP+damage+heal, but as I said if the devs find a way to balance everything, the meta-game should stay as of now, so I still don't see why the level cap should be rised.
Its like saying they should un-nerf all the nerf they did, because if I'm, lets say, lvl33 and enter UW, or they make the mobs dependant of my level (Because if they only rise them to lets say level 35, newly lvl20 ascended chars can forget UW right now ) or I'll get rid of the aatxes/terrorwebs/etc really really fast dealing them like *random amount* 250dmg. That would be cool the first or second time , but then it would become boring like now killing lvl4 Charrs near Ascalon...
To sum up, rising level cap should be done along with a lot of considerations. As I said in another thread I think its a good idea to make the mobs some simmilar level like the team's, ala Final Fantasy Tactics on PSX. That would help to populate low level areas, as the rewards would(should) be on par with the mobs level.
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Oct 28, 2005, 11:34 AM // 11:34
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#64
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Academy Page
Join Date: Aug 2005
Location: Where ever the hell i feel like living
Guild: Iim always in a new one so i just wont say
Profession: W/
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i think that the PvP cap should stay 20 otherwise so many people will complain about this (i know i would) and that the PvE cap should be 25 or 30 but when they go into the arena, they should be degraded back down to 20 as long as their in the arena or their attributes are dropped to that of a lvl 20's. i dont know how Anet would do it, but im just sayin this might work. any comments on my idea? please post ^_^
Last edited by evox the evil; Oct 28, 2005 at 11:37 AM // 11:37..
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Oct 28, 2005, 01:11 PM // 13:11
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#65
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Wilds Pathfinder
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Quote:
Originally Posted by Eet GnomeSmasher
If you hadnt noticed "dude" people don't much like grinding for skills either. Hadnt you noticed the huge UAS debate that had been going on a while back?
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That's sorta the point, and yet people still do it.
People will complain no matter what. This is a hypathetical situation not worth getting your underware in a twist about. And if they do change it people will still play.
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Oct 28, 2005, 01:15 PM // 13:15
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#66
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Frost Gate Guardian
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
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Say we increase the level cap to 40? What happens with my monk with 2.5million XP? <_< Will I get instantly to level 40?
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Oct 28, 2005, 01:28 PM // 13:28
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#67
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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what would happen to farming.. if you we're level 40 you could own solo farming.. or even SF and be able to solo farm.. wrecking to econemy...
NO TY is all i can say.
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Oct 28, 2005, 02:18 PM // 14:18
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#68
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Krytan Explorer
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It's not like it would take long to hit the max level if it was increased. What, you spend a few extra days and you're back to where you were before the expansion. Where's the value in that? All this at the cost of potential imbalance in everything.
Last edited by Loch; Oct 28, 2005 at 02:21 PM // 14:21..
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Oct 28, 2005, 04:21 PM // 16:21
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#69
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Pre-Searing Cadet
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One problem with increased level/attribute caps is skills that scale DOWN as attributes increase. The balance of these skills, like bond, or even expertise, will be problematic.
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Oct 28, 2005, 04:45 PM // 16:45
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#70
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Underworld Spelunker
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Quote:
Originally Posted by One and Two
This is supposedly said by me. Someone please point to where I said this? Um..yeah stop making up shit.
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HERE YOU GO SONNY
http://www.guildwarsguru.com/forum/s...048#post603048
your post number 89
One and Two
Rocinante
Join Date: Aug 2005
Location: Lost Anarchy
Character: It is not One and Two. I want my name back.
Guild: FoD
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They said they are considering raising the max level, as 20 means little improvement.
Level requirements on armor is probably coming, because of the abuse in Ascalon Arena.
and Alexes response post number 92
Alex Weekes
NCSoft
Join Date: Mar 2005
Location: Brighton, UK
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Quote:
Originally Posted by One and Two
They said they are considering raising the max level, as 20 means little improvement.
Exact opposite, actually. We have no intention of changing the level cap at the current time. The level cap has been set at 20 for a long time, and much of the game is designed around that level cap.
Quote:
Level requirements on armor is probably coming, because of the abuse in Ascalon Arena.
Really? Where'd you hear that? It's possible I guess ... but something like this will most likely be done via a patch, not a retail product.
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Oct 28, 2005, 09:12 PM // 21:12
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#71
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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No point in discussing this again since Anet allready answered it: There will be no higher levels. Its too difficult to balance PvP games with high level chr's and high level gear. True pve players better think twice the next time before buying a game that advertises pvp arenaplay
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Oct 30, 2005, 11:40 PM // 23:40
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#72
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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ok well only read the first page. So this mighta been said. But if not, something for you to think about:
If the cap is increased, what happens for those only with Chapter 1? 1 and 2 can play together... so what happens when a chapt2 char with extra attribs and hp has a pvp match against a chapt1 char? Do the chapt1 chars get the extra levels and attribs too? If so, do you put in extra, higher level monsters in a free area update so they don't have to spend hours in SF or FoW?
Doesn't reflect my opinion in anywya, I'm of a mixed opinion actually lol, but just some things to think about. Cap increase could mean an end or a real balance problem with the whole "everyones equal" uniqueness to GW.
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Oct 30, 2005, 11:49 PM // 23:49
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#73
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Eet GnomeSmasher
Higher levels do NOT equal better gaming. More skills and content IS better.
That's crap.
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Agreed.
I think perhaps they should make weapon mods with increase in damage to monsters if that's the case, so that level will remain the same.
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Oct 31, 2005, 04:02 AM // 04:02
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#74
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Increasing the level cap would be a bad decision that goes against the grain of A.Net's plan from the very beginning before they typed the first line of code or made their first model.
__________________
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Oct 31, 2005, 04:25 AM // 04:25
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#75
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by Dax
That's sorta the point, and yet people still do it.
People will complain no matter what. This is a hypathetical situation not worth getting your underware in a twist about. And if they do change it people will still play.
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You keep saying that I'm getting my "underware" in a twist. Yet you're the one who's getting upset because you keep attacking me with that "insult". Think about that.
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Oct 31, 2005, 04:36 AM // 04:36
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#76
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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This argument has gone around in circles long enough, and it seems nothing new's coming out of it. Closed.
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